![]() ![]() Go north of the crypt, and if players are keen enough, can spot a smaller cave entrance that leads them to another ledge on the mountain. After players defeat the Titan, they can go to the back of the cave and see full corpse of the Titan. Once players go inside the cave they’ll see that it is actually a crypt, and instead of full bodied Titan we can only fight the massive stone mask that is the their face. If players go east of these pillars, they’ll find an unmaintained graveyard, as well as a “cave” that houses the Titan depicted on the east pillar. Whoever/whatever built this place made it in such a way that the people who came here would have to kill the Titans. But, if they try to leave the area without slaying the other Titans, they are blocked by a gate that won’t open until the other Titans are slain. Now, most players aren’t gluttons for punishment, and don’t want to go through that kind of hell again. So now we know that our character has the ability to “consume” whatever it is that keeps a Titan alive. When we remove the arrow, familiar balls of light stream out from their wound before they circle our character and it is absorbed into their body, and the Titan has been slain. We draw first blood and land a hit on a Titan, where it appears we stun them before calling back our arrow. This becomes important later.įast forward. So whoever/whatever these Titans are, they’re either not connected to the current society/culture our character is from or they were part of our character’s ancient culture that they no longer have the knowledge of. When you engage in a Titan fight, their names/titles are given to us in a language we can’t decipher. Then we fight our first Titan, and we’re hit with another piece of important lore. So either that is something that is just the norm in this universe, or this is our character’s unique power. Now players get a first look at their character’s abilities. ![]() After that, we’re plopped down into the game and we can begin. (First time players won’t know what that means – I certainly didn’t – until later). We are shown our character with their weapon and a ball of light that splits between the arrow, the bow, and the player. Right out of the gate (heh) players are hit with some lore with a cut scene when they start the game. In a game like Titans Souls, observation is key, from beginning to end. Tiny details in the environment that seem inconsequential come together to create a bigger, incomplete picture. No muss, no fuss, no extra stuff– at least, not on the surface. However, in a game where the main character cannot/will not talk, where there is little to no spoken dialogue, or the dialogue is in a language that a player can’t understand, the environment truly becomes the only source of information for players – especially in a game like Titan Souls where the main objective in the game is simply to defeat all “bosses”. In most games, this is done by talking to NPCs, reading random documents, or looking at the setting/environment of the game. Environmental Storytelling is the story of the game that players deduct through exploration. ![]()
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